utilize sokol_fetch for game.cdb fetching on load
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@@ -5,7 +5,7 @@ actor.spawn = function(script, config){
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if (typeof script !== 'string') return undefined;
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if (!a_db[script]) a_db[script] = io.slurp(script);
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var padawan = Object.create(actor);
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eval_env(a_db[script], padawan);
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eval_env(a_db[script], padawan, script);
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if (typeof config === 'object')
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Object.merge(padawan,config);
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@@ -20,12 +20,16 @@ actor.spawn = function(script, config){
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actor.spawn.doc = `Create a new actor, using this actor as the master, initializing it with 'script' and with data (as a JSON or Nota file) from 'config'.`;
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actor.rm_pawn = function(pawn)
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{
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this.padawans.remove(pawn);
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}
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actor.timers = [];
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actor.kill = function(){
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if (this.__dead__) return;
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this.timers.forEach(t => t.kill());
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if (this.master)
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delete this.master[this.toString()];
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if (this.master) this.master.rm_pawn(this);
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this.padawans.forEach(p => p.kill());
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this.padawans = [];
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this.__dead__ = true;
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@@ -56,12 +60,6 @@ actor.delay.doc = `Call 'fn' after 'seconds' with 'this' set to the actor.`;
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actor.padawans = [];
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actor.remaster = function(to){
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delete this.master.padawans[this.toString()];
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this.master = to;
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to.padawans.push(this);
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};
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global.app = Object.create(actor);
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app.die = function()
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