Bug fixing
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@@ -162,7 +162,7 @@ duk_idx_t vect2duk(cpVect v) {
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void duk_dump_stack(duk_context *duk)
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{
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YughInfo("DUK CALLSTACK");
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for (int i = -2; ; i--) { /* Start at -2 to skip the invoked C function */
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for (int i = -1; ; i--) { /* Start at -2 to skip the invoked C function */
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duk_inspect_callstack_entry(duk, i);
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if (duk_is_undefined(duk, -1)) break;
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@@ -321,6 +321,14 @@ duk_ret_t duk_nuke(duk_context *duk)
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case 13:
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nuke_row(duk_to_int(duk,1));
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break;
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case 14:
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nuke_scrolltext(duk_to_string(duk,1));
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break;
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case 15:
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nuke_nel_h(duk_to_int(duk,1), duk_to_int(duk,2));
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break;
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}
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return 0;
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@@ -619,7 +627,7 @@ duk_ret_t duk_cmd(duk_context *duk) {
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break;
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case 27:
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timer_remove(duk2timer(duk,1));
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timer_remove(duk_to_int(duk,1));
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break;
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case 28:
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@@ -840,8 +848,24 @@ duk_ret_t duk_cmd(duk_context *duk) {
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return 1;
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case 81:
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draw_arrow(duk2vec2(duk,1), duk2vec2(duk,2), duk2color(duk,3));
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draw_arrow(duk2vec2(duk,1), duk2vec2(duk,2), duk2color(duk,3), duk_to_int(duk,4));
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return 0;
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case 82:
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gameobject_draw_debug(duk_to_int(duk,1));
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return 0;
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case 83:
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draw_edge(duk2cpvec2arr(duk, 1), 2, duk2color(duk,2), 1);
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return 0;
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case 84:
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duk_push_string(duk, consolelog);
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return 1;
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case 85:
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vect2duk(cpvproject(duk2vec2(duk,1), duk2vec2(duk,2)));
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return 1;
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}
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return 0;
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@@ -879,6 +903,9 @@ duk_ret_t duk_register(duk_context *duk) {
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unregister_gui(c);
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break;
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case 6:
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register_debug(c);
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break;
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}
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return 0;
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@@ -906,11 +933,15 @@ duk_ret_t duk_register_collide(duk_context *duk) {
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case 1:
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gameobject_add_shape_collider(go, c, duk_get_pointer(duk,4));
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YughInfo("Adding gameobject %d shape collider for shape %p", go, duk_get_pointer(duk,4));
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break;
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case 2:
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phys2d_rm_go_handlers(go);
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break;
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case 3:
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id2go(go)->cbs.separate = c;
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break;
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}
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return 0;
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@@ -1050,6 +1081,10 @@ duk_ret_t duk_set_body(duk_context *duk) {
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case 11:
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go->f = fmax(duk_to_number(duk,2),0);
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break;
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case 12:
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cpBodyApplyForceAtWorldPoint(go->body, duk2vec2(duk, 2), cpBodyGetPosition(go->body));
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return 0;
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}
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cpSpaceReindexShapesForBody(space, go->body);
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@@ -1091,6 +1126,10 @@ duk_ret_t duk_q_body(duk_context *duk) {
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case 6:
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duk_push_number(duk, cpBodyGetMoment(go->body));
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return 1;
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case 7:
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duk_push_boolean(duk, phys2d_in_air(go->body));
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return 1;
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}
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return 0;
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@@ -1329,9 +1368,9 @@ duk_ret_t duk_make_timer(duk_context *duk) {
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struct callee *c = malloc(sizeof(*c));
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c->fn = sym;
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c->obj = obj;
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struct timer *timer = timer_make(secs, call_callee, c, 1);
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int id = timer_make(secs, call_callee, c, 1);
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duk_push_int(duk, timer->timerid);
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duk_push_int(duk, id);
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return 1;
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}
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