scheme
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@@ -679,7 +679,8 @@ void editor_project_gui() {
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startobjectgui:
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if (selectedobject) {
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draw_point(selectedobject->transform.position[0], selectedobject->transform.position[1], 5);
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cpVect pos = cpBodyGetPosition(selectedobject->body);
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draw_point(pos.x, pos.y, 5);
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NK_FORCE(gameobject)
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@@ -711,9 +712,9 @@ startobjectgui:
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// nuke_label("Components");
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nuke_nel(3);
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for (int i = 0; i < ncomponent; i++) {
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if (nuke_btn(components[i].name)) {
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gameobject_addcomponent(selectedobject, &components[i]);
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for (int i = 0; i < gameobject_ncomponents(selectedobject); i++) {
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if (nuke_btn(selectedobject->components[i].ref->name)) {
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gameobject_addcomponent(selectedobject, &selectedobject->components[i]);
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}
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}
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