This commit is contained in:
2023-01-03 23:13:31 +00:00
parent 7ce8cd22ad
commit 740077fae3
11 changed files with 57 additions and 155 deletions

View File

@@ -3,11 +3,11 @@
#include <stdio.h>
#include "mathc.h"
#include "transform.h"
#include "config.h"
#include <stdbool.h>
#include <chipmunk/chipmunk.h>
#include "2dphysics.h"
#include "registry.h"
struct shader;
struct sprite;
@@ -29,16 +29,15 @@ struct go_temp {
};
struct gameobject {
struct mTransform transform;
struct editor editor;
cpBodyType bodytype;
float scale;
float mass;
cpBody *body;
float f; /* friction */
float e; /* elasticity */
cpBody *body;
struct component *components;
struct phys_cbs *cbs;
struct editor editor;
};
extern struct gameobject *gameobjects;
@@ -49,16 +48,16 @@ void gameobject_delete(int id);
void clear_gameobjects();
int number_of_gameobjects();
void set_n_gameobjects(int n);
void setup_model_transform(struct mTransform *t, struct shader *s, float scale);
void toggleprefab(struct gameobject *go);
struct gameobject *get_gameobject_from_id(int id);
int id_from_gameobject(struct gameobject *go);
void gameobject_save(struct gameobject *go, FILE * file);
void gameobject_addcomponent(struct gameobject *go, struct component *c);
void gameobject_addcomponent(struct gameobject *go, struct component_interface *c);
void gameobject_delcomponent(struct gameobject *go, int n);
void gameobject_loadcomponent(struct gameobject *go, int id);
int gameobject_ncomponents(struct gameobject *go);
void gameobject_saveprefab(struct gameobject *go);
int gameobject_makefromprefab(char *path);