mach loading
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@@ -1,4 +1,4 @@
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// Hidden vars (os, actorsym, init, core_path, shop_path, analyze, run_ast_fn, run_ast_noopt_fn, json) come from env
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// Hidden vars (os, actorsym, init, core_path, shop_path, analyze, run_ast_fn, run_ast_noopt_fn, json, use_cache) come from env
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// In actor spawn mode, also: nota, wota
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var ACTORDATA = actorsym
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var SYSYM = '__SYSTEM__'
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@@ -53,7 +53,6 @@ var js = use_embed('js')
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// shop_path may be null if --core was used without --shop
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var packages_path = shop_path ? shop_path + '/packages' : null
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var use_cache = {}
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use_cache['core/os'] = os
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// Extra env properties added as engine initializes (log, runtime fns, etc.)
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@@ -70,11 +69,18 @@ function use_core(path) {
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var result = null
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var script = null
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var ast = null
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var c_cache_key = null
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// Build env: merge core_extras, include C embed as 'native' if available
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// If C embed exists, register it so .cm modules can use('internal/<name>_c')
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if (sym) {
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c_cache_key = 'core/internal/' + path + '_c'
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if (!use_cache[c_cache_key])
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use_cache[c_cache_key] = sym
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}
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// Build env: merge core_extras
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env = {use: use_core}
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arrfor(array(core_extras), function(k) { env[k] = core_extras[k] })
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if (sym) env.native = sym
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// Check for pre-compiled .cm.mach file first
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var mach_path = core_path + '/' + path + '.cm.mach'
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