Fix seg faults when loading gameobjects

This commit is contained in:
2022-08-16 04:46:06 +00:00
parent 4f0a59f581
commit 7aef7afc90
5 changed files with 35 additions and 33 deletions

View File

@@ -46,8 +46,7 @@ void gameobject_delete(int id);
void clear_gameobjects();
int number_of_gameobjects();
void set_n_gameobjects(int n);
void setup_model_transform(struct mTransform *t, struct mShader *s,
float scale);
void setup_model_transform(struct mTransform *t, struct mShader *s, float scale);
void toggleprefab(struct mGameObject *go);
struct mGameObject *get_gameobject_from_id(int id);
void gameobject_save(struct mGameObject *go, FILE * file);