Fix seg faults when loading gameobjects
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@@ -46,8 +46,7 @@ void gameobject_delete(int id);
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void clear_gameobjects();
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int number_of_gameobjects();
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void set_n_gameobjects(int n);
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void setup_model_transform(struct mTransform *t, struct mShader *s,
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float scale);
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void setup_model_transform(struct mTransform *t, struct mShader *s, float scale);
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void toggleprefab(struct mGameObject *go);
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struct mGameObject *get_gameobject_from_id(int id);
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void gameobject_save(struct mGameObject *go, FILE * file);
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