text rendering woiks

This commit is contained in:
2023-05-07 16:11:33 +00:00
parent 8552d6a1df
commit 7fc02062c0
3 changed files with 16 additions and 11 deletions

View File

@@ -54,6 +54,8 @@ char objectName[200] = { '\0' }; // object name buffer
struct sprite *tsprite = NULL;
const char *donquixote;
void debug_draw_phys(int draw) {
debugDrawPhysics = draw;
}
@@ -73,6 +75,8 @@ void openglInit()
exit(1);
}
donquixote = slurp_text("quixote.txt");
////// MAKE SHADERS
spriteShader = MakeShader("spritevert.glsl", "spritefrag.glsl");
wireframeShader = MakeShader("spritevert.glsl", "spritewireframefrag.glsl");
@@ -142,10 +146,10 @@ void openglRender(struct window *window)
// gui_draw_img("pill1.png", 200, 200);
float a[2] = {100,100};
float w[3] = {1.f,1.f,1.f};
renderText("TEST RENDER", a, 1.f, w, 0,-1);
// renderText("TEST RENDER", a, 1.f, w, 0,-1);
float b[2] = {50,50};
renderText("TEST 2 RENDER", b, 1.f, w, 0,-1);
// renderText(donquixote, b, 1.f, w, 0,-1);
/* UI Elements & Debug elements */
// glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);