text rendering woiks
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@@ -54,6 +54,8 @@ char objectName[200] = { '\0' }; // object name buffer
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struct sprite *tsprite = NULL;
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const char *donquixote;
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void debug_draw_phys(int draw) {
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debugDrawPhysics = draw;
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}
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@@ -73,6 +75,8 @@ void openglInit()
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exit(1);
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}
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donquixote = slurp_text("quixote.txt");
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////// MAKE SHADERS
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spriteShader = MakeShader("spritevert.glsl", "spritefrag.glsl");
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wireframeShader = MakeShader("spritevert.glsl", "spritewireframefrag.glsl");
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@@ -142,10 +146,10 @@ void openglRender(struct window *window)
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// gui_draw_img("pill1.png", 200, 200);
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float a[2] = {100,100};
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float w[3] = {1.f,1.f,1.f};
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renderText("TEST RENDER", a, 1.f, w, 0,-1);
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// renderText("TEST RENDER", a, 1.f, w, 0,-1);
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float b[2] = {50,50};
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renderText("TEST 2 RENDER", b, 1.f, w, 0,-1);
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// renderText(donquixote, b, 1.f, w, 0,-1);
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/* UI Elements & Debug elements */
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// glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
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