text rendering woiks
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@@ -8,6 +8,7 @@ uniform sampler2D text;
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void main()
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{
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// color = vec4(fColor.xyz, texture(text, TexCoords).r);
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color = vec4(1.f,1.f,1.f, texture(text, TexCoords).r);
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if (color.a <= 0.1f)
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