objects now correctly register components and subobjects

This commit is contained in:
2023-09-20 22:58:18 +00:00
parent f6d491b142
commit 81875c3436
7 changed files with 151 additions and 178 deletions

View File

@@ -1,4 +1,5 @@
var component = {
components: [],
toString() {
if ('gameobject' in this)
return this.name + " on " + this.gameobject;
@@ -18,14 +19,14 @@ var component = {
prepare_center() {},
finish_center() {},
clone(spec) {
return clone(this, spec);
extend(spec) {
return Object.copy(this, spec);
},
};
component.toJSON = ur_json;
var sprite = clone(component, {
component.sprite = Object.copy(component, {
name: "sprite",
path: "",
layer: 0,
@@ -36,30 +37,30 @@ var sprite = clone(component, {
angle: 0,
rect: {s0:0, s1: 1, t0: 0, t1: 1},
get enabled() { return cmd(114,this.id); },
set enabled(x) { cmd(20,this.id,x); },
set color(x) { cmd(96,this.id,x); },
get color() {return undefined; },
get pos() { return cmd(111, this.id); },
set pos(x) { cmd(37,this.id,x); },
set layer(x) { cmd(60, this.id, x); },
get layer() { return undefined; },
get enabled() { return cmd(114,this.id); },
set enabled(x) { cmd(20,this.id,x); },
set color(x) { cmd(96,this.id,x); },
get color() {return undefined; },
get pos() { return cmd(111, this.id); },
set pos(x) { cmd(37,this.id,x); },
set layer(x) { cmd(60, this.id, x); },
get layer() { return undefined; },
boundingbox() {
var dim = this.dimensions();
dim = dim.scale(this.gameobject.scale);
var realpos = this.pos.copy();
realpos.x = realpos.x * dim.x + (dim.x/2);
realpos.y = realpos.y * dim.y + (dim.y/2);
return cwh2bb(realpos,dim);
},
boundingbox() {
var dim = this.dimensions();
dim = dim.scale(this.gameobject.scale);
var realpos = this.pos.copy();
realpos.x = realpos.x * dim.x + (dim.x/2);
realpos.y = realpos.y * dim.y + (dim.y/2);
return cwh2bb(realpos,dim);
},
sync() {
if (this.path)
cmd(12,this.id,this.path,this.rect);
},
sync() {
if (this.path)
cmd(12,this.id,this.path,this.rect);
},
kill() { cmd(9,this.id); },
kill() { cmd(9,this.id); },
dimensions() { return cmd(64,this.path); },
width() { return cmd(64,this.path).x; },
height() { return cmd(64,this.path).y; },
@@ -67,19 +68,20 @@ kill() { cmd(9,this.id); },
make(go) {
var sprite = Object.create(this);
sprite.id = make_sprite(go);
sprite.layer = 1;
Log.say(`made sprite with pos ${sprite.pos}`);
sprite.sync();
return sprite;
},
POS_MID: [-0.5, -0.5],
});
sprite.ur = {
var sprite = component.sprite;
component.sprite.ur = {
pos:[0,0],
color:[1,1,1],
layer:0,
enabled:true
enabled:true,
};
sprite.inputs = {};
@@ -93,15 +95,8 @@ sprite.inputs.kp3 = function() { this.pos = [0, -1]; };
sprite.inputs.kp2 = function() { this.pos = [-0.5,-1]; };
sprite.inputs.kp1 = function() { this.pos = [-1,-1]; };
/* Container to play sprites and anim2ds */
var char2d = clone(sprite, {
clone(anims) {
var char = clone(this);
char.anims = anims;
return char;
},
component.char2d = Object.copy(sprite, {
name: "char 2d",
frame2rect(frames, frame) {
@@ -115,7 +110,7 @@ var char2d = clone(sprite, {
},
make(go) {
var char = clone(this, {
var char = Object.copy(this, {
get enabled() { return cmd(114,this.id); },
set enabled(x) { cmd(20,this.id,x); },
set color(x) { cmd(96,this.id,x); },
@@ -237,7 +232,7 @@ var Geometry = {
};
/* For all colliders, "shape" is a pointer to a phys2d_shape, "id" is a pointer to the shape data */
var collider2d = clone(component, {
var collider2d = Object.copy(component, {
name: "collider 2d",
sensor: false,
@@ -260,25 +255,18 @@ collider2d.inputs['M-s'].doc = "Toggle if this collider is a sensor.";
collider2d.inputs['M-t'] = function() { this.enabled = !this.enabled; }
collider2d.inputs['M-t'].doc = "Toggle if this collider is enabled.";
var polygon2d = clone(collider2d, {
component.polygon2d = Object.copy(collider2d, {
name: "polygon 2d",
points: [],
flipx: false,
flipy: false,
clone(spec) {
var obj = Object.create(this);
obj.points = this.points.copy();
Object.assign(obj, spec);
return obj;
},
make(go) {
var poly = Object.create(this);
Object.assign(poly, make_poly2d(go, this.points));
complete_assign(poly, this.make_fns);
complete_assign(poly, {
Object.assign(poly, this.make_fns);
Object.assign(poly, {
boundingbox() {
return points2bb(this.spoints);
},
@@ -340,6 +328,8 @@ var polygon2d = clone(collider2d, {
},
});
var polygon2d = component.polygon2d;
polygon2d.inputs = {};
polygon2d.inputs.post = function() { this.sync(); };
polygon2d.inputs.f10 = function() {
@@ -366,15 +356,10 @@ polygon2d.inputs['C-b'] = function() {
};
polygon2d.inputs['C-b'].doc = "Freeze mirroring in place.";
var bucket = clone(collider2d, {
name: "bucket",
clone(spec) {
var obj = Object.create(this);
obj.cpoints = this.cpoints.copy();
dainty_assign(obj, spec);
return obj;
},
Object.freeze(polygon2d);
component.bucket = Object.copy(collider2d, {
name: "bucket",
cpoints:[],
degrees:2,
dimensions:2,
@@ -465,7 +450,7 @@ var bucket = clone(collider2d, {
make(go) {
var edge = Object.create(this);
Object.assign(edge, make_edge2d(go, this.points, this.thickness));
complete_assign(edge, {
Object.assign(edge, {
set thickness(x) {
cmd_edge2d(1,this.id,x);
},
@@ -483,7 +468,7 @@ var bucket = clone(collider2d, {
},
});
complete_assign(edge, this.make_fns);
Object.assign(edge, this.make_fns);
Object.defineProperty(edge, 'id', {enumerable:false});
Object.defineProperty(edge, 'shape', {enumerable:false});
@@ -513,6 +498,7 @@ var bucket = clone(collider2d, {
pick(pos) { return Gizmos.pick_gameobject_points(pos, this.gameobject, this.cpoints); },
});
var bucket = component.bucket;
bucket.inputs = {};
bucket.inputs.h = function() { this.hollow = !this.hollow; };
bucket.inputs.h.doc = "Toggle hollow.";
@@ -626,7 +612,7 @@ bucket.inputs.rb = function() {
bucket.inputs.rb.doc = "Rotate the points CW.";
bucket.inputs.rb.rep = true;
var circle2d = clone(collider2d, {
component.circle2d = Object.copy(collider2d, {
name: "circle 2d",
set radius(x) { cmd_circle2d(0,this.id,x); },
get radius() { return cmd_circle2d(2,this.id); },
@@ -654,12 +640,12 @@ var circle2d = clone(collider2d, {
this.radius = Nuke.pprop("Radius", this.radius);
this.offset = Nuke.pprop("offset", this.offset);
},
});
circle2d.ur = {
radius:10,
offset:[0,0],
};
ur: {
radius:10,
offset:[0,0],
},
});
/* ASSETS */
@@ -691,3 +677,5 @@ var Resources = {
},
};
Log.warn("bottom of components");