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@@ -42,6 +42,11 @@ void init_phys2dshape(struct phys2d_shape *shape, struct mGameObject *go)
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phys2d_shape_apply(shape);
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}
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void phys2d_shape_del(struct phys2d_shape *shape)
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{
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cpSpaceRemoveShape(space, shape->shape);
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}
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struct phys2d_circle *Make2DCircle(struct mGameObject *go)
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{
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struct phys2d_circle *new = malloc(sizeof(struct phys2d_circle));
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@@ -61,6 +66,11 @@ void phys2d_circleinit(struct phys2d_circle *circle, struct mGameObject *go)
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init_phys2dshape(&circle->shape, go);
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}
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void phys2d_circledel(struct phys2d_circle *c)
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{
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phys2d_shape_del(&c->shape);
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}
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void circle_gui(struct phys2d_circle *circle)
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{
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nk_property_float(ctx, "Radius", 1.f, &circle->radius, 10000.f, 1.f, 1.f);
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@@ -98,6 +108,11 @@ void phys2d_seginit(struct phys2d_segment *seg, struct mGameObject *go)
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init_phys2dshape(&seg->shape, go);
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}
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void phys2d_segdel(struct phys2d_segment *seg)
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{
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phys2d_shape_del(&seg->shape);
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}
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void segment_gui(struct phys2d_segment *seg)
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{
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nk_property_float2(ctx, "a", 0.f, seg->a, 1.f, 0.01f, 0.01f);
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@@ -130,6 +145,11 @@ void phys2d_boxinit(struct phys2d_box *box, struct mGameObject *go)
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phys2d_applybox(box);
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}
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void phys2d_boxdel(struct phys2d_box *box)
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{
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phys2d_shape_del(&box->shape);
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}
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void box_gui(struct phys2d_box *box)
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{
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nk_property_float(ctx, "Width", 0.f, &box->w, 1000.f, 1.f, 1.f);
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@@ -164,6 +184,11 @@ void phys2d_polyinit(struct phys2d_poly *poly, struct mGameObject *go)
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phys2d_applypoly(poly);
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}
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void phys2d_polydel(struct phys2d_poly *poly)
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{
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phys2d_shape_del(&poly->shape);
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}
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void phys2d_polyaddvert(struct phys2d_poly *poly)
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{
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poly->n++;
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@@ -215,6 +240,11 @@ void phys2d_edgeinit(struct phys2d_edge *edge, struct mGameObject *go)
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phys2d_applyedge(edge);
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}
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void phys2d_edgedel(struct phys2d_edge *edge)
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{
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phys2d_shape_del(&edge->shape);
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}
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void phys2d_edgeshapeapply(struct phys2d_shape *mshape, cpShape * shape)
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{
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cpShapeSetFriction(shape, mshape->go->f);
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