Turned on warnings and fixed

This commit is contained in:
2022-02-06 16:14:57 +00:00
parent 76985519f1
commit 87df6921e8
50 changed files with 570 additions and 4246 deletions

View File

@@ -1,12 +1,12 @@
#include "shader.h"
#include "render.h"
#include "config.h"
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include "log.h"
#include "resources.h"
#include <GL/glew.h>
#define SHADER_BUF 10000
@@ -33,7 +33,7 @@ int shader_compile_error(GLuint shader)
if (success) return 0;
glGetShaderInfoLog(shader, ERROR_BUFFER, NULL, infoLog);
YughLog(0, SDL_LOG_PRIORITY_ERROR, "Shader compilation error.\nLog: %s", infoLog);
YughLog(0, LOG_ERROR, "Shader compilation error.\nLog: %s", infoLog);
return 1;
}
@@ -47,12 +47,12 @@ int shader_link_error(GLuint shader)
if (success) return 0;
glGetProgramInfoLog(shader, ERROR_BUFFER, NULL, infoLog);
YughLog(0, SDL_LOG_PRIORITY_ERROR, "Shader link error.\nLog: %s", infoLog);
YughLog(0, LOG_ERROR, "Shader link error.\nLog: %s", infoLog);
return 1;
}
GLuint load_shader_from_file(char *path, int type)
GLuint load_shader_from_file(const char *path, int type)
{
char spath[MAXPATH] = {'\0'};
@@ -169,7 +169,7 @@ void shader_compile_all()
{
struct mShader **curshader = mshaders;
do {
YughLog(0, SDL_LOG_PRIORITY_INFO, "Compiled Shader %d", 1);
YughLog(0, LOG_INFO, "Compiled Shader %d", 1);
shader_compile(*curshader);
} while (++curshader != lastShader);