massively expand steam api
This commit is contained in:
1
Makefile
1
Makefile
@@ -1,6 +1,7 @@
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debug: FORCE
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meson setup build_dbg -Dbuildtype=debugoptimized
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meson install --only-changed -C build_dbg
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cp build_dbg/cell . && chmod +x cell
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fast: FORCE
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meson setup build_fast
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@@ -267,8 +267,12 @@ else
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deps += qr_dep
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endif
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# Storefront SDK support
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storefront = get_option('storefront')
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# Always build for Steam unless it's Emscripten
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if host_machine.system() == 'emscripten'
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storefront = 'none'
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else
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storefront = 'steam'
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endif
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if storefront == 'steam'
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steam_sdk_path = meson.current_source_dir() / 'sdk'
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@@ -11,6 +11,8 @@
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#include <sys/stat.h>
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#include <time.h>
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#include <mimalloc.h>
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#ifdef __APPLE__
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#include <sys/types.h>
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#include <sys/sysctl.h>
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@@ -7,12 +7,12 @@
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#include "qjs_blob.h"
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#include "blob.h"
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#include <mimalloc.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef struct mi_heap_s mi_heap_t;
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/* Letter type for unified message queue */
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typedef enum {
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LETTER_BLOB, /* Blob message */
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@@ -4,6 +4,10 @@
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#include "cell.h"
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#include "blob.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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JSValue js_blob_use(JSContext *ctx);
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// makes a new stone blob from data, copying the data over
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@@ -14,4 +18,8 @@ void *js_get_blob_data(JSContext *js, size_t *size, JSValue v);
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int js_is_blob(JSContext *js, JSValue v);
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#ifdef __cplusplus
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}
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#endif
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#endif
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2853
source/qjs_steam.cpp
2853
source/qjs_steam.cpp
File diff suppressed because it is too large
Load Diff
@@ -3,6 +3,14 @@
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#include "cell.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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JSValue js_steam_use(JSContext *js);
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#ifdef __cplusplus
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}
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#endif
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#endif // QJS_STEAM_H
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@@ -50,10 +50,6 @@ static inline rgba vec2rgba(HMM_Vec4 v) {
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}
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// rectangles are always defined with [x,y] in the bottom left
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struct rect {
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float x,y,w,h;
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};
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typedef SDL_FRect rect;
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typedef SDL_Rect irect;
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