Add JSON; Reorganize textures

This commit is contained in:
2023-01-02 13:55:26 +00:00
parent eadf3524ba
commit 90c830a0e3
12 changed files with 130 additions and 179 deletions

View File

@@ -20,9 +20,8 @@ void DrawMesh(struct mesh *mesh, struct shader *shader)
// retrieve texture number (the N in diffuse_textureN)
char number = 0;
// TODO: malloc every single frame ... nope! Change to stack
/*char *name =
(char *) malloc(sizeof(char) *
(strlen(mesh->textures[i].type) + 2));*/
/*char *name = malloc(sizeof(char) *(strlen(mesh->textures[i].type) + 2));*/
/*
if (mesh->textures[i].type == TEX_DIFF)
number = diffuseNr++;
else if (mesh->textures[i].type == TEX_SPEC)
@@ -31,7 +30,7 @@ void DrawMesh(struct mesh *mesh, struct shader *shader)
number = normalNr++;
else if (mesh->textures[i].type == TEX_HEIGHT)
number = heightNr++;
*/
/*
glUniform1i(glGetUniformLocation(shader->id, name), i);
@@ -97,36 +96,29 @@ void setupmesh(struct mesh *mesh)
// set the vertex attribute pointers
// vertex Positions
glEnableVertexAttribArray(0);
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, sizeof(struct Vertex),
(void *) 0);
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, sizeof(struct Vertex), NULL);
// vertex normals
glEnableVertexAttribArray(1);
glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, sizeof(struct Vertex),
(void *) offsetof(struct Vertex, Normal[3]));
glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, sizeof(struct Vertex), offsetof(struct Vertex, Normal[3]));
// vertex texture coords
glEnableVertexAttribArray(2);
glVertexAttribPointer(2, 2, GL_FLOAT, GL_FALSE, sizeof(struct Vertex),
(void *) offsetof(struct Vertex, TexCoords[2]));
glVertexAttribPointer(2, 2, GL_FLOAT, GL_FALSE, sizeof(struct Vertex), offsetof(struct Vertex, TexCoords[2]));
// vertex tangent
glEnableVertexAttribArray(3);
glVertexAttribPointer(3, 3, GL_FLOAT, GL_FALSE, sizeof(struct Vertex),
(void *) offsetof(struct Vertex, Tangent[3]));
glVertexAttribPointer(3, 3, GL_FLOAT, GL_FALSE, sizeof(struct Vertex), offsetof(struct Vertex, Tangent[3]));
// vertex bitangent
glEnableVertexAttribArray(4);
glVertexAttribPointer(4, 3, GL_FLOAT, GL_FALSE, sizeof(struct Vertex),
(void *) offsetof(struct Vertex, Bitangent[3]));
glVertexAttribPointer(4, 3, GL_FLOAT, GL_FALSE, sizeof(struct Vertex), offsetof(struct Vertex, Bitangent[3]));
// Bone ids
glEnableVertexAttribArray(5);
glVertexAttribPointer(5, 4, GL_INT, GL_FALSE, sizeof(struct Vertex),
(void *) offsetof(struct Vertex,
glVertexAttribPointer(5, 4, GL_INT, GL_FALSE, sizeof(struct Vertex), offsetof(struct Vertex,
m_BoneIDs
[MAX_BONE_INFLUENCE]));
// Weights
glEnableVertexAttribArray(6);
glVertexAttribPointer(6, 4, GL_FLOAT, GL_FALSE, sizeof(struct Vertex),
(void *) offsetof(struct Vertex, m_Weights));
glVertexAttribPointer(6, 4, GL_FLOAT, GL_FALSE, sizeof(struct Vertex), offsetof(struct Vertex, m_Weights));
glBindVertexArray(0);
}