Add JSON; Reorganize textures
This commit is contained in:
@@ -26,8 +26,7 @@ struct sprite *make_sprite(struct gameobject *go)
|
||||
struct sprite sprite = {
|
||||
.color = {1.f, 1.f, 1.f},
|
||||
.size = {1.f, 1.f},
|
||||
.tex = texture_loadfromfile("ph.png"),
|
||||
.index = arrlen(sprites) };
|
||||
.tex = texture_loadfromfile("ph.png") };
|
||||
sprite_init(&sprite, go);
|
||||
arrput(sprites, sprite);
|
||||
|
||||
@@ -91,12 +90,6 @@ void sprite_settex(struct sprite *sprite, struct Texture *tex)
|
||||
sprite->tex = tex;
|
||||
}
|
||||
|
||||
unsigned int incrementAnimFrame(unsigned int interval, struct sprite *sprite)
|
||||
{
|
||||
sprite->anim.frame = (sprite->anim.frame + 1) % sprite->anim.frames;
|
||||
return interval;
|
||||
}
|
||||
|
||||
static uint32_t VAO = 0;
|
||||
|
||||
void sprite_initialize()
|
||||
@@ -170,11 +163,9 @@ void sprite_draw(struct sprite *sprite)
|
||||
|
||||
if (sprite->tex->opts.animation) {
|
||||
float size[2];
|
||||
struct Anim2D *a = &sprite->anim;
|
||||
a->frames = sprite->tex->anim.frames;
|
||||
size[0] = sprite->tex->anim.dimensions[0];
|
||||
size[1] = sprite->tex->anim.dimensions[1];
|
||||
tex_draw(sprite->tex, pos, cpBodyGetAngle(sprite->go->body), size, sprite->pos, tex_get_rect(sprite->tex));
|
||||
//size[0] = sprite->tex->anim.dimensions[0] * sprite->go->scale;
|
||||
//size[1] = sprite->tex->anim.dimensions[1] * sprite->go->scale;
|
||||
tex_draw(sprite->tex, pos, cpBodyGetAngle(sprite->go->body), size, sprite->pos, anim_get_rect(&sprite->anim));
|
||||
} else {
|
||||
float size[2] = { sprite->size[0] * sprite->go->scale, sprite->size[1] * sprite->go->scale };
|
||||
|
||||
@@ -213,5 +204,4 @@ void video_draw(struct datastream *stream, mfloat_t position[2], mfloat_t size[2
|
||||
|
||||
// TODO: video bind VAO
|
||||
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
||||
}
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user