Add JSON; Reorganize textures

This commit is contained in:
2023-01-02 13:55:26 +00:00
parent eadf3524ba
commit 90c830a0e3
12 changed files with 130 additions and 179 deletions

View File

@@ -22,14 +22,12 @@ struct Texture *texture_pullfromfile(const char *path)
return texhash[index].value;
struct Texture *tex = calloc(1, sizeof(*tex));
tex->flipy = 0;
tex->opts.sprite = 1;
tex->opts.gamma = 0;
tex->anim.frames = 1;
tex->anim.ms = 1;
int n;
stbi_set_flip_vertically_on_load(0);
unsigned char *data = stbi_load(path, &tex->width, &tex->height, &n, 4);
while (data == NULL) {
@@ -37,15 +35,55 @@ struct Texture *texture_pullfromfile(const char *path)
return NULL;
}
tex->data = data;
glGenTextures(1, &tex->id);
glBindTexture(GL_TEXTURE_2D, tex->id);
GLenum fmt;
switch (n) {
case 1:
fmt = GL_RED;
break;
case 2:
fmt = GL_RG;
break;
case 3:
fmt = GL_RGB;
break;
case 4:
fmt = GL_RGBA;
break;
}
glTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA, tex->width, tex->height, 0, GL_RGBA, GL_UNSIGNED_BYTE, data);
glGenerateMipmap(GL_TEXTURE_2D);
if (tex->opts.sprite) {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
} else {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
}
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
stbi_image_free(data);
if (shlen(texhash) == 0)
sh_new_arena(texhash);
shput(texhash, path, tex);
tex->id = 0;
return tex;
}
@@ -72,7 +110,7 @@ struct Texture *texture_loadfromfile(const char *path)
if (new->id == 0) {
glGenTextures(1, &new->id);
tex_gpu_load(new);
//tex_gpu_load(new);
YughInfo("Loaded texture path %s", path);
}
@@ -80,94 +118,53 @@ struct Texture *texture_loadfromfile(const char *path)
return new;
}
void tex_pull(struct Texture *tex)
{
if (tex->data != NULL)
tex_flush(tex);
int n;
char *path = tex_get_path(tex);
stbi_set_flip_vertically_on_load(0);
tex->data = stbi_load(path, &tex->width, &tex->height, &n, 4);
if (tex->data == NULL)
YughError("STBI failed to load file %s with message: %s", path, stbi_failure_reason());
}
void tex_flush(struct Texture *tex)
{
free(tex->data);
}
void tex_gpu_reload(struct Texture *tex)
{
tex_gpu_free(tex);
tex_gpu_load(tex);
}
void tex_free(struct Texture *tex)
{
free(tex->data);
//free(tex->path);
free(tex);
}
void tex_gpu_load(struct Texture *tex)
{
glBindTexture(GL_TEXTURE_2D, tex->id);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex->width, tex->height, 0, GL_RGBA, GL_UNSIGNED_BYTE, tex->data);
glGenerateMipmap(GL_TEXTURE_2D);
if (tex->opts.sprite) {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
} else {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
}
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
//tex_gpu_load(tex);
}
void tex_incr_anim(struct TexAnimation *tex_anim)
{
anim_incr(tex_anim);
if (!tex_anim->tex->anim.loop && tex_anim->frame == tex_anim->tex->anim.frames)
if (!tex_anim->loop && tex_anim->frame == arrlen(tex_anim->anim->st_frames))
anim_pause(tex_anim);
}
void anim_incr(struct TexAnimation *anim)
{
anim->frame = (anim->frame + 1) % anim->tex->anim.frames;
tex_anim_calc_uv(anim);
anim->frame = (anim->frame + 1) % arrlen(anim->anim->st_frames);
//tex_anim_calc_uv(anim);
}
void anim_decr(struct TexAnimation *anim)
{
anim->frame = (anim->frame + anim->tex->anim.frames - 1) % anim->tex->anim.frames;
tex_anim_calc_uv(anim);
anim->frame = (anim->frame + arrlen(anim->anim->st_frames) - 1) % arrlen(anim->anim->st_frames);
//tex_anim_calc_uv(anim);
}
struct glrect anim_get_rect(struct TexAnimation *anim)
{
return anim->anim->st_frames[anim->frame];
}
void anim_setframe(struct TexAnimation *anim, int frame)
{
anim->frame = frame;
tex_anim_calc_uv(anim);
//tex_anim_calc_uv(anim);
}
void tex_anim_set(struct TexAnimation *anim)
{
if (anim->playing) {
timer_remove(anim->timer);
anim->timer = timer_make(1.f / anim->tex->anim.ms, tex_incr_anim, anim);
anim->timer = timer_make(1.f / anim->anim->ms, tex_incr_anim, anim);
}
tex_anim_calc_uv(anim);
//tex_anim_calc_uv(anim);
}
@@ -180,16 +177,9 @@ void tex_gpu_free(struct Texture *tex)
}
}
void tex_anim_calc_uv(struct TexAnimation *anim)
int anim_frames(struct TexAnim *a)
{
struct glrect st;
float w = 1.f / anim->tex->anim.frames;
st.s0 = w * (anim->frame);
st.s1 = st.s0 + w;
st.t0 = 0.f;
st.t1 = 1.f;
anim->st = st;
return arrlen(a->st_frames);
}
struct glrect tex_get_rect(struct Texture *tex)
@@ -209,15 +199,15 @@ void anim_play(struct TexAnimation *anim)
if (anim->playing)
return;
if (anim->frame == anim->tex->anim.frames)
if (anim->frame == anim_frames(anim->anim))
anim->frame = 0;
anim->playing = 1;
if (anim->timer == NULL)
anim->timer = timer_make(1.f / anim->tex->anim.ms, tex_incr_anim, anim);
anim->timer = timer_make(1.f / anim->anim->ms, tex_incr_anim, anim);
else
timerr_settime(anim->timer, 1.f/anim->tex->anim.ms);
timerr_settime(anim->timer, 1.f/anim->anim->ms);
timer_start(anim->timer);
}
@@ -231,7 +221,7 @@ void anim_stop(struct TexAnimation *anim)
anim->frame = 0;
anim->pausetime = 0;
timer_stop(anim->timer);
tex_anim_calc_uv(anim);
//tex_anim_calc_uv(anim);
}
void anim_pause(struct TexAnimation *anim)