Add JSON; Reorganize textures

This commit is contained in:
2023-01-02 13:55:26 +00:00
parent eadf3524ba
commit 90c830a0e3
12 changed files with 130 additions and 179 deletions

View File

@@ -35,16 +35,15 @@ struct TexAnimation {
int playing;
int pausetime;
struct timer *timer;
struct glrect st; /* Current ST coordinates for active frame */
struct Texture *tex;
struct TexAnim *anim;
int loop;
};
/* Describes an animation on a particular texture */
struct TexAnim {
int frames;
int dimensions[2];
struct glrect *st_frames; /* Dynamic array of frames of animation */
int ms;
int loop;
struct Texture *tex;
};
struct TextureOptions {
@@ -54,12 +53,9 @@ struct TextureOptions {
};
struct Texture {
int type;
unsigned int id;
unsigned int id; /* ID reference for the GPU memory location of the texture */
int width;
int height;
short flipy;
unsigned char *data; // Pixel data of the texture, loaded in at runtime
struct TextureOptions opts;
struct TexAnim anim;
@@ -67,12 +63,8 @@ struct Texture {
struct Texture *texture_pullfromfile(const char *path); // Create texture from image
struct Texture *texture_loadfromfile(const char *path); // Create texture & load to gpu
void tex_gpu_load(struct Texture *tex); // Send texture data to gpu
void tex_gpu_reload(struct Texture *tex); // gpu_free then gpu_load
void tex_gpu_free(struct Texture *tex); // Remove texture data from gpu
void tex_free(struct Texture *tex); // Delete struct
void tex_flush(struct Texture *tex); // Remove pixel data from struct
void tex_pull(struct Texture *tex); // Pull pixel data from image
void tex_bind(struct Texture *tex); // Bind to gl context
char * tex_get_path(struct Texture *tex); // Get image path for texture
@@ -87,10 +79,11 @@ void anim_incr(struct TexAnimation *anim);
void anim_decr(struct TexAnimation *anim);
void tex_incr_anim(struct TexAnimation *tex_anim);
void tex_anim_calc_uv(struct TexAnimation *anim);
void tex_anim_set(struct TexAnimation *anim);
struct glrect tex_get_rect(struct Texture *tex);
struct glrect anim_get_rect(struct TexAnimation *anim);
int anim_frames(struct TexAnim *a);
#endif