Mum padding and text wrap; save as works
This commit is contained in:
@@ -40,7 +40,7 @@ var editor = {
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/* Tries to select id */
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do_select(go) {
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var obj = go >= 0 ? Game.object(go) : undefined;
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if (!obj || !obj.selectable) return undefined;
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if (!obj || !obj._ed.selectable) return undefined;
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if (obj.level !== this.edit_level) {
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var testlevel = obj.level;
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@@ -351,7 +351,7 @@ var editor = {
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this.edit_level = Primum.spawn(ur.arena);
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// this.edit_level.toString = function() { return "desktop"; };
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editor.edit_level.selectable = false;
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editor.edit_level._ed.selectable = false;
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},
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_sel_comp: undefined,
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@@ -467,13 +467,13 @@ var editor = {
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}
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editor.edit_level.objects.forEach(function(obj) {
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if (!obj.selectable)
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if (!obj._ed.selectable)
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GUI.image("icons/icons8-lock-16.png", world2screen(obj.worldpos()));
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});
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Debug.draw_grid(1, editor_config.grid_size, Color.Editor.grid.alpha(0.3));
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var startgrid = screen2world([-20,Window.height]).map(function(x) { return Math.snap(x, editor_config.grid_size); });
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var endgrid = screen2world([Window.width, 0]);
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var startgrid = screen2world([-20,0]).map(function(x) { return Math.snap(x, editor_config.grid_size); });
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var endgrid = screen2world([Window.width, Window.height]);
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var w_step = Math.round(editor_config.ruler_mark_px/Window.width * (endgrid.x-startgrid.x)/editor_config.grid_size)*editor_config.grid_size;
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if (w_step === 0) w_step = editor_config.grid_size;
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@@ -539,6 +539,7 @@ var editor = {
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lvl_history: [],
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load(file) {
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Log.warn("LOADING " + file);
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var ur = prototypes.get_ur(file);
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if (!ur) return;
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var obj = editor.edit_level.spawn(ur);
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@@ -583,15 +584,24 @@ var editor = {
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if (curur) {
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notifypanel.action = editor.saveas;
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this.openpanel(gen_notify("Entity already exists with that name. Overwrite?", this.saveas.bind(this, sub)));
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this.openpanel(gen_notify("Entity already exists with that name. Delete first."));
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} else {
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var path = sub.replaceAll('.', '/') + ".json";
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var saveobj = obj.level_obj();
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IO.slurpwrite(JSON.stringify(saveobj,null,1), path);
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var t = obj.transform();
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if (obj === editor.edit_level) {
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obj.clear();
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var nobj = editor.edit_level.spawn(sub);
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editor.selectlist = [nobj];
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return;
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}
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var t = obj.transform();
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obj.kill();
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editor.unselect();
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editor.load(sub);
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obj = editor.load(sub);
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obj.pos = t.pos;
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obj.angle = t.angle;
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}
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@@ -747,6 +757,10 @@ editor.inputs['M-p'] = function() {
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editor.inputs['M-p'].doc = "Do one time step, pausing if necessary.";
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editor.inputs['C-M-p'] = function() {
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if (!Game.playing()) {
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editor.start_play_ed();
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Game.editor_mode(false);
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}
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Log.warn(`Starting edited level ...`);
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};
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editor.inputs['C-M-p'].doc = "Start game from currently edited level.";
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@@ -811,10 +825,10 @@ editor.inputs['C-z'].doc = "Undo the last change made.";
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editor.inputs['C-S-z'] = function() { editor.redo(); };
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editor.inputs['C-S-z'].doc = "Redo the last undo.";
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editor.inputs.t = function() { editor.selectlist.forEach(function(x) { x.selectable = false; }); };
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editor.inputs.t = function() { editor.selectlist.forEach(function(x) { x._ed.selectable = false; }); };
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editor.inputs.t.doc = "Lock selected objects to make them non selectable.";
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editor.inputs['M-t'] = function() { editor.edit_level.objects.forEach(function(x) { x.selectable = true; }); };
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editor.inputs['M-t'] = function() { editor.edit_level.objects.forEach(function(x) { x._ed.selectable = true; }); };
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editor.inputs['M-t'].doc = "Unlock all objects in current level.";
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editor.inputs['C-n'] = function() {
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@@ -1261,19 +1275,28 @@ var inputpanel = {
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pos:[100,Window.height-50],
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wh:[350,600],
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anchor: [0,1],
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padding:[5,-15],
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gui() {
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var win = Mum.window({width:this.wh.x,height:this.wh.y, color:Color.black.alpha(0.1), anchor:this.anchor});
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this.win = Mum.window({width:this.wh.x,height:this.wh.y, color:Color.black.alpha(0.1), anchor:this.anchor, padding:this.padding});
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var itms = this.guibody();
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if (!Array.isArray(itms)) itms = [itms];
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win.items = itms;
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win.draw(this.pos.slice());
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if (this.title)
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this.win.items = [
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Mum.column({items: [
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Mum.text({str:this.title}),
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...itms
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]})
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];
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else
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this.win.items = itms;
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this.win.draw(this.pos.slice());
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},
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guibody() {
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return [
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Mum.text({str:this.value, color:Color.green}),
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// Mum.button({str:"Submit", action:this.submit})
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Mum.button({str:"SUBMIT", action:this.submit.bind(this)})
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];
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},
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@@ -1339,7 +1362,7 @@ inputpanel.inputs.char = function(c) {
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this.keycb();
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}
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inputpanel.inputs['C-d'] = function() { this.value = this.value.slice(0,this.caret) + this.value.slice(this.caret+1); };
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inputpanel.inputs.tab = function() { this.value = tab_complete(this.value, this.assets); }
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inputpanel.inputs.tab = function() { this.value = tab_complete(this.value, this.assets); this.caret = this.value.length;}
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inputpanel.inputs.escape = function() { this.close(); }
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inputpanel.inputs['C-b'] = function() {
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if (this.caret === 0) return;
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@@ -1411,11 +1434,12 @@ function proto_children(name) {
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load("scripts/textedit.js");
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var replpanel = Object.copy(inputpanel, {
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title: "REPL",
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title: "",
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closeonsubmit:false,
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wh: [700,300],
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pos: [50,50],
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anchor: [0,0],
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padding: [0,0],
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guibody() {
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var log = cmd(84);
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@@ -1649,6 +1673,7 @@ var openlevelpanel = Object.copy(inputpanel, {
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start() {
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this.allassets = prototypes.list.sort();
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this.assets = this.allassets.slice();
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this.caret = 0;
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var click_ur = function(btn) {
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Log.warn(btn.str);
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this.value = btn.str;
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@@ -1659,7 +1684,7 @@ var openlevelpanel = Object.copy(inputpanel, {
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this.mumlist = [];
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this.assets.forEach(function(x) {
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this.mumlist[x] = Mum.text({str:x, action:click_ur,selectable: true, hovered:{color:Color.red}});
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this.mumlist[x] = Mum.button({str:x, action:click_ur});
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}, this);
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},
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@@ -1680,7 +1705,8 @@ var openlevelpanel = Object.copy(inputpanel, {
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});
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var saveaspanel = Object.copy(inputpanel, {
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title: "save level as",
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get title() { return `save level as: ${this.stem}.`; },
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action() {
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var savename = "";
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if (this.stem) savename += this.stem + ".";
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@@ -1712,17 +1738,10 @@ var notifypanel = Object.copy(inputpanel, {
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},
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guibody() {
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Nuke.label(this.msg);
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Nuke.newline(2);
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if (Nuke.button("OK")) {
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if ('yes' in this)
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this.yes();
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this.close();
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}
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},
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input_n_pressed() {
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this.close();
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return Mum.column({items: [
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Mum.text({str:this.msg}),
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Mum.button({str:"OK", action:this.close.bind(this)})
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]});
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},
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});
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@@ -1817,7 +1836,7 @@ var entitylistpanel = Object.copy(inputpanel, {
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}
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x.visible = Nuke.checkbox(x.visible);
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x.selectable = Nuke.checkbox(x.selectable);
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x._ed.selectable = Nuke.checkbox(x._ed.selectable);
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if (editor.selectlist.includes(x)) Nuke.label("T"); else Nuke.label("F");
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});
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@@ -1845,14 +1864,12 @@ limited_editor.inputs['M-p'] = function()
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limited_editor.inputs['C-q'] = function()
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{
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Game.stop();
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game.stop();
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Sound.killall();
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Player.players[0].uncontrol(limited_editor);
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Player.players[0].control(editor);
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Register.gui.register(editor.ed_gui, editor);
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Debug.register_call(editor.ed_debug, editor);
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// World.kill();
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World.clear_all();
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Primum.clear_all();
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editor.load_json(editor.stash);
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Game.view_camera(editor.camera);
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}
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