Add easy log macros; add vec_init; windows managed by vec now
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@@ -41,7 +41,7 @@ struct Texture *texture_pullfromfile(const char *path)
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shput(texhash, tex->path, tex);
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glGenTextures(1, &tex->id);
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//glGenTextures(1, &tex->id);
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return tex;
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}
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