Use CC for general compiling; get rid of more printfs; display opengl version on load
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@@ -50,7 +50,8 @@ void engine_init()
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glfwSetErrorCallback(error_callback);
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/* Initialize GLFW */
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if (!glfwInit()) {
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printf("Could not init GLFW\n");
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YughError("Could not init GLFW. Exiting.");
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exit(1);
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}
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@@ -1,6 +1,7 @@
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#ifndef RENDER_H
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#define RENDER_H
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#define GLFW_INCLUDE_NONE
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#include <glad/gl.h>
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#include <GLFW/glfw3.h>
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@@ -1,5 +1,4 @@
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#include "timer.h"
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#include <GLFW/glfw3.h>
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#include <stdlib.h>
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#include <stb_ds.h>;
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@@ -100,4 +99,4 @@ void arrwalk(void *arr, void (*fn)(void *data))
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{
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for (int i = 0; i < arrlen(arr); i++)
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fn(&arr[i]);
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}
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}
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@@ -89,7 +89,12 @@ struct window *MakeSDLWindow(const char *name, int width, int height, uint32_t f
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}
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glfwMakeContextCurrent(w.window);
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gladLoadGL(glfwGetProcAddress);
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int version = gladLoadGL(glfwGetProcAddress);
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if (!version) {
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YughError("Failed to initialize OpenGL context.");
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exit(1);
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}
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YughInfo("Loaded OpenGL %d.%d", GLAD_VERSION_MAJOR(version), GLAD_VERSION_MINOR(version));
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glfwSwapInterval(1);
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// Set callbacks
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