Gameobject level sensor setting
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@@ -54,7 +54,7 @@ struct phys2d_box {
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struct phys2d_shape shape;
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};
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/* An edge with no volume. Cannot collide with each other. Join to make levels. */
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/* An edge with no volume. Cannot collide with each other. Join to make levels. Static only. */
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struct phys2d_edge {
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cpVect *points;
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float thickness;
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