Gameobject level sensor setting
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@@ -709,6 +709,10 @@ duk_ret_t duk_cmd(duk_context *duk) {
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case 68:
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opengl_rendermode(WIREFRAME);
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break;
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case 69:
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gameobject_set_sensor(duk_to_int(duk, 1), duk_to_boolean(duk,2));
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break;
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}
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return 0;
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