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16
source/engine/debugdraw.h
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16
source/engine/debugdraw.h
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#ifndef DEBUGDRAW_H
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#define DEBUGDRAW_H
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void debugdraw_init();
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void draw_line(int x1, int y1, int x2, int y2);
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void draw_edge(float *points, int n);
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void draw_circle(int x, int y, float radius, int pixels);
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void draw_grid(int width, int span);
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void draw_rect(int x, int y, int w, int h);
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void draw_point(int x, int y, float r);
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void draw_poly(float *points, int n);
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void debugdraw_flush(); /* This is called once per frame to draw all queued elements */
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#endif
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