sokol sprite render
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@@ -1731,7 +1731,7 @@ var camera2d = gameobject.clone("camera2d", {
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});
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win_make(Game.title, Game.resolution[0], Game.resolution[1]);
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win_icon("icon.png");
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//win_icon("icon.png");
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/* Default objects */
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gameobject.clone("polygon2d", {
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