Ruby
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@@ -5,9 +5,6 @@
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#include <stdbool.h>
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#include "resources.h"
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struct mCamera;
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#define ASSET_TYPE_NULL 0
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#define ASSET_TYPE_IMAGE 1
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#define ASSET_TYPE_TEXT 2
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@@ -45,10 +42,6 @@ struct mSDLWindow;
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void pickGameObject(int pickID);
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int is_allowed_extension(const char *ext);
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void nuk_init(struct mSDLWindow *window);
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void editor_init(struct mSDLWindow *window);
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void editor_input();
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void editor_render();
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@@ -81,37 +74,8 @@ void game_pause();
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void get_levels();
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struct mLight;
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struct mPointLight;
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struct mSpotLight;
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struct mStaticActor;
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struct mTransform;
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struct mGameObject;
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struct mSprite;
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struct phys2d_circle;
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struct phys2d_segment;
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struct phys2d_box;
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struct phys2d_edge;
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struct phys2d_shape;
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struct phys2d_poly;
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struct flipper;
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///////// Object GUIs
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void light_gui(struct mLight *light);
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void pointlight_gui(struct mPointLight *light);
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void spotlight_gui(struct mSpotLight *spot);
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void staticactor_gui(struct mStaticActor *sa);
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void trans_drawgui(struct mTransform *T);
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void object_gui(struct mGameObject *go);
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void sprite_gui(struct mSprite *sprite);
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void circle_gui(struct phys2d_circle *circle);
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void segment_gui(struct phys2d_segment *seg);
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void box_gui(struct phys2d_box *box);
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void poly_gui(struct phys2d_poly *poly);
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void edge_gui(struct phys2d_edge *edge);
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void shape_gui(struct phys2d_shape *shape);
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void pinball_flipper_gui(struct flipper *flip);
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int obj_gui_hierarchy(struct mGameObject *selected);
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void sprite_gui(struct mSprite *sprite);
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#endif
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