Fixing circle shader
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@@ -26,6 +26,7 @@ void debugdraw_init()
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{
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circleShader = MakeShader("circlevert.glsl", "circlefrag.glsl");
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shader_setUBO(circleShader, "Projection", 0);
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shader_setUBO(circleShader, "Resolution", 0);
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glGenBuffers(1, &circleVBO);
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glGenVertexArrays(1, &circleVAO);
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