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@@ -15,7 +15,7 @@ void DrawMesh(struct mMesh *mesh, struct mShader *shader)
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uint32_t normalNr = 1;
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uint32_t heightNr = 1;
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for (uint32_t i = 0; i < (mesh->te - mesh->textures); i++) {
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for (int i = 0; i < (mesh->te - mesh->textures); i++) {
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glActiveTexture(GL_TEXTURE0 + i); // active proper texture unit before binding
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// retrieve texture number (the N in diffuse_textureN)
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char number = 0;
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