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@@ -6,6 +6,8 @@
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#include <string.h>
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#include <ctype.h>
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#include <limits.h>
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#include <stdlib.h>
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#include <stb_truetype.h>
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@@ -13,7 +15,7 @@
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static uint32_t VBO = 0;
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static uint32_t VAO = 0;
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unsigned char ttf_buffer[24 << 20];
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unsigned char ttf_buffer[1<<25];
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unsigned char temp_bitmap[512 * 512];
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struct sFont *font;
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@@ -34,7 +36,10 @@ struct sFont *MakeFont(const char *fontfile, int height)
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stbtt_fontinfo fontinfo = { 0 };
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int ascent = 0;
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stbtt_InitFont(&fontinfo, ttf_buffer, 0);
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fread(ttf_buffer, 1, 1<<25, fopen(fontpath, "rb"));
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stbtt_InitFont(&fontinfo, ttf_buffer, stbtt_GetFontOffsetForIndex(ttf_buffer,0));
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stbtt_GetFontVMetrics(&fontinfo, &ascent, 0, 0);
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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@@ -53,3 +53,15 @@ void register_component(const char *name, size_t size,
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c->id = ncomponent - 1;
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c->datasize = size;
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}
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void comp_draw_debug(struct component *c) {
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c->draw_debug(c->data);
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}
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void comp_draw_gui(struct component *c) {
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c->draw_gui(c->data);
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}
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void comp_update(struct component *c, struct mGameObject *go) {
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c->update(c->data, go);
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}
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@@ -22,6 +22,11 @@ struct component {
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extern struct component components[MAXNAME];
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extern int ncomponent;
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void comp_draw_debug(struct component *c);
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void comp_draw_gui(struct component *c);
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void comp_update(struct component *c, struct mGameObject *go);
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void registry_init();
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void register_component(const char *name, size_t size,
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void (*make)(struct mGameObject * go,
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