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@@ -22,6 +22,11 @@ struct component {
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extern struct component components[MAXNAME];
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extern int ncomponent;
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void comp_draw_debug(struct component *c);
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void comp_draw_gui(struct component *c);
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void comp_update(struct component *c, struct mGameObject *go);
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void registry_init();
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void register_component(const char *name, size_t size,
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void (*make)(struct mGameObject * go,
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