text positioning
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@@ -7,6 +7,8 @@ uniform sampler2D diffuse_texture;
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void main()
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{
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frag_color = texture(diffuse_texture, TexCoords);
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return;
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vec2 screensize = textureSize(diffuse_texture,0);
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vec4 color = texture(diffuse_texture, TexCoords);
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