level saving and loading
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@@ -149,7 +149,7 @@ void gameobject_clean(int id) {
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void gameobjects_cleanup() {
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int clean = first;
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while (clean > 0 && id2go(clean)->body) {
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while (clean >= 0 && id2go(clean)->body) {
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gameobject_clean(clean);
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clean = id2go(clean)->next;
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}
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