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@@ -1,4 +1,4 @@
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#version 330 core
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#version 330
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in vec2 TexCoords;
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out vec4 color;
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@@ -7,7 +7,7 @@ uniform float frame;
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uniform vec3 spriteColor;
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void main()
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{
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{
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color = vec4(spriteColor, 1.f) * texture(image, vec3(TexCoords,frame));
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if (color.a < 0.1)
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discard;
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