render update
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@@ -107,7 +107,8 @@ void font_init(struct shader *textshader) {
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},
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.buffers[0].step_func = SG_VERTEXSTEP_PER_INSTANCE
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},
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.primitive_type = SG_PRIMITIVETYPE_TRIANGLE_STRIP,
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.primitive_type = SG_PRIMITIVETYPE_TRIANGLE_STRIP,
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.colors[0].blend = blend_trans,
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});
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float text_verts[8] = {
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