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@@ -94,7 +94,10 @@ void gameobject_save(struct mGameObject *go, FILE * file)
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{
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fwrite(go, sizeof(*go), 1, file);
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fwrite(arrlen(go->components), sizeof(int), 1, file);
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printf("Number of components is %d.\n", arrlen(go->components));
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int n = arrlen(go->components);
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fwrite(&n, sizeof(n), 1, file);
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for (int i = 0; i < arrlen(go->components); i++) {
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fwrite(go->components[i].id, sizeof(int), 1, file);
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fwrite(go->components[i].data, go->components[i].datasize, 1, file);
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@@ -131,8 +134,8 @@ void gameobject_init(struct mGameObject *go, FILE * fprefab)
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for (int i = 0; i < comp_n; i++) {
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fread(&n, sizeof(int), 1, fprefab);
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arrput(go->components, components[n]);
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struct component *newc = &arrlast(go->components);
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go->components[i] = components[n];
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struct component *newc = &go->components[i];
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newc->go = go;
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newc->data = malloc(newc->datasize);
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fread(newc->data, newc->datasize, 1, fprefab);
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