remove tracy, mimalloc, enet subprojects; now it's just enet.h
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todo/playdate.md
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todo/playdate.md
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# Playdate SDK notes
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Playdate should compile with playdate.cross
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Check for 'pdc' to see if it's available
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If it is, use playdate.cross to compile it and everything else
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Do not include main; instead, actors should receive messages from the playdate SDK
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pdc is used to bundle the compiled game's assets; playdate filesystem only can access files inside that bundle
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Simulator dylib is lpatform specific, bundled only to allow it to load into the simulator; doesn't ship to playdate
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pdex uses flags from playdate.cross
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Example with meson:
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pdx = custom_target('pdx bundle',
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output: 'GameOfLife.pdx',
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command: [join_paths(env['PLAYDATE_SDK_PATH'], 'bin', 'pdc'), 'Source', '@OUTPUT@'],
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input: [elf, sim_dylib])
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sim_dylib = custom_target('simulator dylib',
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output: 'pdex.dylib',
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command: ['clang', '-dynamiclib', '-DTARGET_SIMULATOR=1', '-o', '@OUTPUT@', 'main.c', 'setup.c'],
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build_by_default: true)
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elf = executable('pdex', ['main.c', 'setup.c'],
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install: false,
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c_args: device_c_args,
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link_args: device_link_args)
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