remove internal scripts
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@@ -1,18 +0,0 @@
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var cycles = {}
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var Math_obj = Math
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cycles.arc_cosine = function(x) { return Math_obj.acos(x) / (2 * pi) }
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cycles.arc_sine = function(x) { return Math_obj.asin(x) / (2 * pi) }
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cycles.arc_tangent = function(x) { return Math_obj.atan(x) / (2 * pi) }
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cycles.cosine = function(x) { return Math_obj.cos(x * 2 * pi) }
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cycles.e = Math_obj.E
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cycles.ln = function(x) { return Math_obj.log(x) }
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cycles.log = function(x) { return Math_obj.log10(x) }
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cycles.log2 = function(x) { return Math_obj.log2(x) }
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cycles.power = function(x, y) { return Math_obj.pow(x, y) }
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cycles.root = function(x, y) { return Math_obj.pow(x, 1 / y) }
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cycles.sine = function(x) { return Math_obj.sin(x * 2 * pi) }
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cycles.sqrt = function(x) { return Math_obj.sqrt(x) }
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cycles.tangent = function(x) { return Math_obj.tan(x * 2 * pi) }
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return cycles
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@@ -1,21 +0,0 @@
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var degrees = {}
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var Math_obj = Math
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var deg2rad = pi / 180
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var rad2deg = 180 / pi
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return {
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arc_cosine: function(x) { return Math_obj.acos(x) * rad2deg },
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arc_sine: function(x) { return Math_obj.asin(x) * rad2deg },
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arc_tangent: function(x) { return Math_obj.atan(x) * rad2deg },
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cosine: function(x) { return Math_obj.cos(x * deg2rad) },
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e: Math_obj.E,
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ln: function(x) { return Math_obj.log(x) },
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log: function(x) { return Math_obj.log10(x) },
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log2: function(x) { return Math_obj.log2(x) },
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power: function(x, y) { return Math_obj.pow(x, y) },
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root: function(x, y) { return Math_obj.pow(x, 1/y) },
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sine: function(x) { return Math_obj.sin(x * deg2rad) },
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sqrt: function(x) { return Math_obj.sqrt(x) },
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tangent: function(x) { return Math_obj.tan(x * deg2rad) }
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}
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@@ -1,17 +0,0 @@
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var Math = globalThis.Math
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return {
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arc_cosine: Math.acos,
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arc_sine: Math.asin,
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arc_tangent: Math.atan,
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cosine: Math.cos,
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e: Math.E,
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ln: Math.log,
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log: Math.log10,
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log2: Math.log2,
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power: Math.pow,
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root: function(x, n) { return Math.pow(x, 1/n) },
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sine: Math.sin,
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sqrt: Math.sqrt,
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tangent: Math.tan
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}
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