remove dupavlue and freevalue
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@@ -280,14 +280,6 @@ static inline JS_BOOL JS_IsTrue(JSValue v) { return v == JS_TRUE; }
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static inline JS_BOOL JS_IsFalse(JSValue v) { return v == JS_FALSE; }
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JS_BOOL JS_IsActor(JSContext *ctx, JSValue val);
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/* ============================================================
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GC References — no-ops with copying GC
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============================================================ */
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#define JS_DupValue(ctx, v) (v)
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#define JS_FreeValue(ctx, v) ((void)0)
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#define JS_DupValueRT(rt, v) (v)
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#define JS_FreeValueRT(rt, v) ((void)0)
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/* ============================================================
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C Function Typedefs
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============================================================ */
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@@ -1102,19 +1094,16 @@ JS_SetClassProto(js, js_##TYPE##_id, TYPE##_proto); \
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// Safe integer property extraction (null → 0)
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#define JS_GETINT(JS, TARGET, VALUE, PROP) { \
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JSValue __##PROP##__v = JS_GetPropertyStr(JS, VALUE, #PROP); \
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TARGET = JS_IsNull(__##PROP##__v) ? 0 : (int)js2number(JS, __##PROP##__v); \
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JS_FreeValue(JS, __##PROP##__v); }
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TARGET = JS_IsNull(__##PROP##__v) ? 0 : (int)js2number(JS, __##PROP##__v); }
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// Common macros for property access
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#define JS_GETPROP(JS, TARGET, VALUE, PROP, TYPE) {\
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JSValue __##PROP##__v = JS_GetPropertyStr(JS,VALUE,#PROP); \
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TARGET = js2##TYPE(JS, __##PROP##__v); \
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JS_FreeValue(JS,__##PROP##__v); }\
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TARGET = js2##TYPE(JS, __##PROP##__v); }\
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#define JS_GETATOM(JS, TARGET, VALUE, ATOM, TYPE) {\
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JSValue __##PROP##__v = JS_GetPropertyStr(JS,VALUE,#ATOM); \
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TARGET = js2##TYPE(JS, __##PROP##__v); \
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JS_FreeValue(JS,__##PROP##__v); }\
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TARGET = js2##TYPE(JS, __##PROP##__v); }\
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/* ============================================================
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Enum Mapping System
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