efficient opengl rendering
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@@ -3,6 +3,7 @@
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#include "quickjs/quickjs.h"
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#include <chipmunk/chipmunk.h>
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#include "2dphysics.h"
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void ffi_load();
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@@ -12,7 +13,7 @@ cpVect js2vec2(JSValue v);
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JSValue bitmask2js(cpBitmask mask);
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cpBitmask js2bitmask(JSValue v);
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struct color js2color(JSValue v);
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struct rgba js2color(JSValue v);
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double js2number(JSValue v);
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JSValue num2js(double g);
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JSValue int2js(int i);
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