efficient opengl rendering
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@@ -291,7 +291,7 @@ void openglRender(struct window *window) {
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if (debugDrawPhysics)
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gameobject_draw_debugs();
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float c[3] = {0.3,0.5,0.7};
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struct rgba c = {100,130,200,255};
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draw_circle(100,100,40,2,c,0);
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call_debugs();
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debug_flush();
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