efficient opengl rendering

This commit is contained in:
2023-05-16 06:31:13 +00:00
parent 0b6566ff8b
commit d662d9e2fa
20 changed files with 459 additions and 422 deletions

View File

@@ -291,7 +291,7 @@ void openglRender(struct window *window) {
if (debugDrawPhysics)
gameobject_draw_debugs();
float c[3] = {0.3,0.5,0.7};
struct rgba c = {100,130,200,255};
draw_circle(100,100,40,2,c,0);
call_debugs();
debug_flush();