efficient opengl rendering
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@@ -4,4 +4,15 @@
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#define GLFW_INCLUDE_NONE
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#include <GLFW/glfw3.h>
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struct uv_n {
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unsigned short u;
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unsigned short v;
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};
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struct st_n {
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struct uv_n s;
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struct uv_n t;
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};
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#endif
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