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@@ -60,7 +60,8 @@ duk_ret_t duk_cmd(duk_context *duk) {
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switch(cmd) {
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case 0:
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script_dofile(duk_to_string(duk, 1));
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duk_push_int(duk, script_dofile(duk_to_string(duk, 1)));
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return 1;
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break;
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case 1:
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@@ -104,7 +105,12 @@ duk_ret_t duk_cmd(duk_context *duk) {
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break;
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case 11:
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duk_push_int(duk, file_mod_secs(duk_to_string(duk, 1)));
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return 1;
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break;
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case 12:
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anim2d_delete(duk_to_int(duk, 1));
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break;
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}
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@@ -232,9 +238,11 @@ duk_ret_t duk_set_body(duk_context *duk) {
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int id = duk_to_int(duk, 1);
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struct gameobject *go = get_gameobject_from_id(id);
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/* TODO: Possible that reindexing shapes only needs done for static shapes? */
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switch (cmd) {
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case 0:
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gameobject_setangle(go, duk_to_number(duk, 2));
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cpSpaceReindexShapesForBody(space, go->body);
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break;
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case 1:
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@@ -243,6 +251,7 @@ duk_ret_t duk_set_body(duk_context *duk) {
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case 2:
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cpBodySetPosition(go->body, duk2vec2(duk, 2));
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cpSpaceReindexShapesForBody(space, go->body);
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break;
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case 3:
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@@ -265,6 +274,14 @@ duk_ret_t duk_set_body(duk_context *duk) {
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cpBodySetMass(go->body, duk_to_number(duk, 2));
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break;
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case 8:
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cpBodySetAngularVelocity(go->body, duk_to_number(duk, 2));
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break;
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case 9:
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cpBodySetVelocity(go->body, duk2vec2(duk, 2));
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break;
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}
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return 0;
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@@ -305,16 +322,6 @@ duk_ret_t duk_q_body(duk_context *duk) {
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return 0;
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}
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duk_ret_t duk_sprite(duk_context *duk) {
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int cmd = duk_to_int(duk, 0);
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int id = duk_to_int(duk, 1);
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switch (cmd) {
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case 0: break;
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}
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}
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duk_ret_t duk_make_sprite(duk_context *duk) {
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int go = duk_to_int(duk, 0);
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const char *path = duk_to_string(duk, 1);
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@@ -330,6 +337,14 @@ duk_ret_t duk_make_sprite(duk_context *duk) {
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return 1;
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}
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duk_ret_t duk_make_anim2d(duk_context *duk) {
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int go = duk_to_int(duk, 0);
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const char *path = duk_to_string(duk, 1);
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cpVect pos = duk2vec2(duk, 2);
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}
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duk_ret_t duk_make_box2d(duk_context *duk) {
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int go = duk_to_int(duk, 0);
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cpVect size = duk2vec2(duk, 1);
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@@ -417,6 +432,7 @@ void ffi_load()
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DUK_FUNC(win_make, 3);
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DUK_FUNC(make_sprite, 3);
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DUK_FUNC(make_anim2d, 3);
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DUK_FUNC(make_box2d, 3);
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DUK_FUNC(make_circle2d, 3);
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DUK_FUNC(cmd, 2);
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