Fixed debug circle drawing; add collision detection
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@@ -90,8 +90,29 @@
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(define (body_pos! body x y) (set_body_pos body 0 x y))
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(define (body_move! body x y) (set_body_pos body 1 x y))
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(define-macro (collide . expr)
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(define (b2i val) (if (eq? val #f) 0 1))
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(define (dbg_draw_phys val) (settings_cmd 3 (b2i val)))
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(define-macro (register-phys type body . expr)
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(let ((f (gensym)))
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`(begin
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(define (,f) (begin . ,expr))
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(phys_cmd 0 ,f))))
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(phys_cmd ,body ,(case type
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((collide) 0)
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((separate) 3)) ,f))))
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(define (collide . expr)
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(register-phys collide body expr))
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(define-macro (separate . expr)
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`(register-phys separate body ,@expr))
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(define-macro (not! var)
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`(set! ,var (not ,var)))
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(define-macro* (define-script name (lets ()) . expr )
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`(define* (,name (gameobject -1))
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(let ((body gameobject)
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,@lets)
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,@expr
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(curlet))))
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