improve sprite render speed; particle rendering
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@@ -9,13 +9,19 @@ typedef struct transform {
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HMM_Vec3 scale;
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HMM_Quat rotation;
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HMM_Mat4 cache;
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HMM_Mat3 cache3;
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HMM_Mat3 gcache3;
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HMM_Mat4 gcache;
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int dirty;
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struct transform *parent;
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struct transform *children;
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} transform;
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transform *make_transform();
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void transform_apply(transform *t);
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void transform_free(JSRuntime *rt,transform *t);
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void transform_apply(transform *t);
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#define VEC2_FMT "[%g,%g]"
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#define VEC2_MEMS(s) (s).x, (s).y
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@@ -40,6 +46,9 @@ HMM_Vec3 mat3_t_dir(HMM_Mat4 m, HMM_Vec3 dir);
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HMM_Mat4 transform2mat(transform *t);
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HMM_Mat3 transform2mat3(transform *t);
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HMM_Mat3 transform2mat3_global(transform *t);
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transform mat2transform(HMM_Mat4 m);
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HMM_Quat angle2rotation(float angle);
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