Add 2d physics hooks
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@@ -13,16 +13,21 @@
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(define-macro (funcsrc func)
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`(funcinfo ,func 'source))
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(define (objects->string . objs)
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(apply string-append (map (lambda (obj) (object->string obj #t)) objs)))
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(define-macro (glog data lvl)
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`(log ,lvl ,data (port-filename (current-input-port)) (port-line-number (current-input-port))))
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(let ((file (*function* (outlet (curlet)) 'file))
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(line (*function* (outlet (curlet)) 'line)))
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`(log ,lvl ,data ,file ,line)))
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(define-macro (flog data lvl)
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`(log ,lvl ,data (funcinfo (*function*) 'file) (funcinfo (*function*) 'line)))
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(define (loginfo data) (glog data 0))
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(define (logwarn data) (glog data 1))
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(define (logerr data) (glog data 2))
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(define (logcrit data) (glog data 3))
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(define (loginfo . data) (glog (objects->string data) 0))
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(define (logwarn . data) (glog (objects->string data) 1))
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(define (logerr . data) (glog (objects->string data) 2))
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(define (logcrit . data) (glog (objects->string data) 3))
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(define (set_fps fps) (settings_cmd 0 (/ 1 fps)))
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(define (set_update fps) (settings_cmd 1 (/ 1 fps)))
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@@ -68,4 +73,11 @@
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(* deg 0.01745329252))
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(define (body_angle! body angle) (set_body body 0 angle))
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(define (body_pos! body x y) (set_body_pos body x y))
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(define (body_pos! body x y) (set_body_pos body 0 x y))
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(define (body_move! body x y) (set_body_pos body 1 x y))
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(define-macro (collide . expr)
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(let ((f (gensym)))
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`(begin
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(define (,f) (begin . ,expr))
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(phys_cmd 0 ,f))))
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