shaders
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@@ -8,10 +8,10 @@ extern const float CAMERA_MAXSPEED;
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extern const float CAMERA_ROTATESPEED;
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struct mCamera {
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struct mTransform transform;
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float speed;
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float speedMult;
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mfloat_t frame_move[VEC3_SIZE];
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struct mTransform transform;
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float speed;
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float speedMult;
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mfloat_t frame_move[VEC3_SIZE];
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};
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void camera_2d_update(struct mCamera *camera, float deltaT);
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