Add gameobject flipping; prefabs autoload
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@@ -54,9 +54,8 @@ static void gameobject_setpickcolor(struct gameobject *go)
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int MakeGameobject()
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{
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if (gameobjects == NULL) arrsetcap(gameobjects, 100);
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if (gameobjects == NULL) arrsetcap(gameobjects, 5000);
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YughInfo("Making new gameobject");
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struct gameobject go = {
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.editor.id = arrlen(gameobjects),
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.scale = 1.f,
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