Quicjs optimizes similar to engine; objects lerp from their prototype
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5
Makefile
5
Makefile
@@ -23,6 +23,7 @@ endif
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ifeq ($(DBG),1)
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CFLAGS += -g
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INFO += dbg
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LDFLAGS += -g
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else
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CFLAGS += -DNDEBUG
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LDFLAGS += -s
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@@ -149,11 +150,11 @@ $(DISTDIR)/$(DIST): $(BIN)/$(NAME) source/shaders/* $(SCRIPTS) assets/*
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@$(PKGCMD)
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$(BIN)/libengine.a: $(OBJS)
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@$(AR) r $@ $^
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@$(AR) rcs $@ $^
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$(BIN)/libquickjs.a:
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make -C quickjs clean
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make -C quickjs libquickjs.a libquickjs.lto.a CC=$(CC)
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make -C quickjs OPT=$(OPT) libquickjs.a libquickjs.lto.a CC=$(CC)
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cp quickjs/libquickjs.* $(BIN)
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$(OBJDIR)/%.o:%.c
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