Add gravity, starting and stopping simulation
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@@ -101,6 +101,7 @@ void phys2d_update(float deltaT);
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void phys2d_apply();
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void phys2d_add_handler_type(int cmd, struct gameobject *go, s7_pointer cb);
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void phys2d_set_gravity(float x, float y);
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void shape_gui(struct phys2d_shape *shape);
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