-u is no longer available as a global, only within the running actor code; enable passing args to use
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@@ -1,6 +1,6 @@
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/* main.js – runs the demo with your prototype-based grid */
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var moth = use('moth')
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var moth = use('moth', $_.delay)
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var json = use('json')
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var res = 160
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@@ -88,7 +88,7 @@ prosperon.on('mouse_button_down', function(e) {
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holdingPiece = true;
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// Send pickup notification to opponent
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if (opponent) {
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$_.send(opponent, {
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send(opponent, {
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type: 'piece_pickup',
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pos: c
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});
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@@ -120,7 +120,7 @@ prosperon.on('mouse_button_up', function(e) {
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console.log("Made move from", selectPos, "to", c);
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// Send move to opponent
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console.log("Sending move to opponent:", opponent);
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$_.send(opponent, {
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send(opponent, {
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type: 'move',
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from: selectPos,
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to: c
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@@ -135,7 +135,7 @@ prosperon.on('mouse_button_up', function(e) {
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// Send piece drop notification to opponent
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if (opponent) {
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$_.send(opponent, {
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send(opponent, {
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type: 'piece_drop'
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});
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}
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@@ -155,7 +155,7 @@ prosperon.on('mouse_motion', function(e) {
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// Send mouse position to opponent in real-time
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if (opponent && gameState === 'connected') {
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$_.send(opponent, {
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send(opponent, {
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type: 'mouse_move',
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pos: c,
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holding: holdingPiece,
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@@ -292,7 +292,7 @@ function startServer() {
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console.log("Portal received contact message");
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// Reply with this actor to establish connection
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console.log (json.encode($_))
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$_.send(e, $_);
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send(e, $_);
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console.log("Portal replied with server actor");
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}, 5678);
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}
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@@ -308,7 +308,7 @@ function joinServer() {
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console.log("Connection established with server, sending join request");
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// Send a greet message with our actor object
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$_.send(opponent, {
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send(opponent, {
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type: 'greet',
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client_actor: $_
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});
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@@ -335,7 +335,7 @@ var ioguy = {
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}
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};
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$_.send(ioguy, {
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send(ioguy, {
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type: "subscribe",
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actor: $_
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});
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@@ -355,7 +355,7 @@ $_.receiver(e => {
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// Send game_start to the client
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console.log("Sending game_start to client");
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$_.send(opponent, {
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send(opponent, {
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type: 'game_start',
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your_color: 'black'
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});
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