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@@ -1,4 +1,4 @@
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= Yugine Engine
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= Yugine
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The yugine essentially is made of a sequence of levels. Levels can be
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nested, they can be streamed in, or loaded one at a time. Levels are
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@@ -136,3 +136,17 @@ be rendered: is it a sprite, is it a texture, does it have mipmaps,
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etc. Textures are all file based, and are only accessed through the
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explicit path to their associated image file.
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.Finding & Addressing Objects
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.Editor & Debugging
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Although intertwined, debugging functions and the editor are separate entities.
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..Debugging
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Debugging functions are mapped to the F buttons, and are always available during gameplay in a debug build. Pressing the F button toggles the feature; pressing it with ALT shows a legend for that feature; pressing it with CTRL shows additional info
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,===
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F1, Draw physics info
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F3, Draw bounding boxes
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F12, Drawing gui debugging info
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,===
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