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2023-08-18 01:13:17 +00:00
parent eab7cd0976
commit f17c746162
7 changed files with 114 additions and 53 deletions

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= Yugine Engine
= Yugine
The yugine essentially is made of a sequence of levels. Levels can be
nested, they can be streamed in, or loaded one at a time. Levels are
@@ -136,3 +136,17 @@ be rendered: is it a sprite, is it a texture, does it have mipmaps,
etc. Textures are all file based, and are only accessed through the
explicit path to their associated image file.
.Finding & Addressing Objects
.Editor & Debugging
Although intertwined, debugging functions and the editor are separate entities.
..Debugging
Debugging functions are mapped to the F buttons, and are always available during gameplay in a debug build. Pressing the F button toggles the feature; pressing it with ALT shows a legend for that feature; pressing it with CTRL shows additional info
,===
F1, Draw physics info
F3, Draw bounding boxes
F12, Drawing gui debugging info
,===