fix check dirty; fix input stack for editor
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@@ -488,8 +488,6 @@ register(9, Log.stack, this);
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Register.gamepad_playermap[0] = Player.players[0];
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Player.players[0].control(GUI);
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var Signal = {
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signals: [],
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obj_begin(fn, obj, go) {
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@@ -665,8 +663,6 @@ var Game = {
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stop()
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{
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Game.pause();
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/* And return to editor .. */
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Log.warn("Stopping not implemented. Paused, and go to editor.");
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},
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step()
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@@ -724,6 +720,7 @@ var Primum = World;
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Primum.level = undefined;
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Primum.toString = function() { return "Primum"; };
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Primum._ed.selectable = false;
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Primum._ed.check_dirty = function() { };
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World.reparent = function(parent) { Log.warn("Cannot reparent the Primum."); }
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/* Load configs */
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